Good day, friends. I'm very new to RPG maker game creation, i've been working on my game on and off for half a year now. Progression usually stops due to my lack of knowledge on where to find a good amount of horror and Victorian type tile sets.
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The game i'm making would heavily rely on a realistic-ish style of Victorian style houses and streets as well as plenty of horror assets such as blood, creatures, ect. I'm using RPG MV! For reference i'd say similar to the Mad Father tile sets? If anyone could help me out that'd be simply lovely! Some of the default MV tiles fit this period rather well.
In the, DLC 3 is a Victorian train tileset, that comes with Victorian sprites. As for horror/blood, there's so much to link to.
It might be easier if you could specify what you're looking for. In the meantime, I answered a month ago. Mad Father uses, as far as I remember, mostly Mack tiles with some tiles from Pixel World. Mack is now making art packs for MV (the FSM packs), though there isn't a pack yet that would fit mansion type yet. Has a couple of MV resources, so that might be worth taking a look at. Some of the default MV tiles fit this period rather well. In the, DLC 3 is a Victorian train tileset, that comes with Victorian sprites.
As for horror/blood, there's so much to link to. It might be easier if you could specify what you're looking for.
In the meantime, I answered a month ago. Mad Father uses, as far as I remember, mostly Mack tiles with some tiles from Pixel World. Mack is now making art packs for MV (the FSM packs), though there isn't a pack yet that would fit mansion type yet. Has a couple of MV resources, so that might be worth taking a look at.
Welcome to Horror City. Experience a selection of urban locales on the verge of apocalyptic collapse with the Horror City Tile Pack! Featuring extensive exterior and interior tiles, objects and more, this pack has everything you need to create a truly terrifying city in a 90s inspired retro style. Walk the dark and dirty streets, past the crashed cars and filthy dumpsters, beneath the street lamps and high-rises - check out a large variety of interior environments including busted apartments, sleek office spaces, creepy industrial locations and more, all lovingly created in my POP!
Graphic style. Featuring classic Survival Horror inspired designs for a throwback 90s vibe! To get you started this pack also includes a selection of 16 NPC sprites, fully animated with 4 directional movement, as well as a selection of Winter Holiday tiles including snow covered exterior tiles and holiday decorations. This asset pack includes: • Ground and wall tiles - plus Auto-tile compatible versions. Over 50 different wall types! • Ten sheets of various objects including beds, car wrecks, street signs, sofas, desks, computers, bathrooms, TVs, dumpsters, stairs, windows, snowmen, holiday decorations, bloody stains, dirt, detritus and more!
• A selection of animated doors • Sixteen full 4-Direction animated NPC sprites Arranged in both 16x16 and 'plug and play' 32x32 RPG Maker VX Ace versions for ease of use. Now includes 48x48 RPG Maker MV versions at no extra cost! The perfect companion to my, these tilesets are full of character and possibilities! As is the case with all of my asset packs available on itch, this pack is Royalty Free and usable in any engine without limitation - all I ask is that if you have credits, to please pop my handle [VexedEnigma/PixelJustice] or name [D Machin] in there!
Please note: Some of the graphics contained in this pack have previously been made available as part of my POP! Horror City graphic packs for RPG Maker, available on Steam and via the official RPG Maker Web store - however, this is the first time these graphics are available as part of a Non-RPG Maker license, allowing them to be used in any game creation engine you like! Happy early Halloween! It's around that time again and these assets really do hit that mood on the head (bloodied hands holding a pumpkin spice included). I've really wanted to use these assets for a long time and before I proceed I wanted to ask: My game has a low color count and my palette's colors are de-saturated and faded. Is it OK with you that I recolor/edit the assets to match only my game's color palette? I've read your extensive terms and conditions in an old forum thread that you wrote before and I am very clear with how you want the tiles to be handled by the user, and I really want to make super-duper sure I do right with you!
Hey there, first off thank you for picking up the packs. I’m not sure if you’re referring to just the characters or the tiles too but in the Horror City base-pack alone there are roughly 3,800 individual tiles, not including all the multiple variations of the 9-slice autotiles. That’s just the base pack. If you were to add in the additional sets that number would probably increase by another 1,000 at least. Slasher Forest is another 5,000 or so I believe. I’d love to be able to offer formatting that works easily for every single engine, however the process of cropping and saving down that many tiles with the correct names and descriptive folders would take months of work that I just don’t have the time to do if I want to actually make graphics. Harakteristika luka lukich hlopov iz revizora. Sorry if the layout of the tilesets is confusing, I’ve tried my best to make everything as readable as possible and group things together in a logical way.